Fighters Data Structure
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Name:            The name for this fighter.

Description:     A string description of this fighter.

Spaces:          The number of unit spaces taken up by this fighter.

Cost:            The cost in Construction Points for this fighter.

Tech Type:       The Tech Type that must be researched.

Tech Amount:     The tech level within the Tech Type that must be
                 reached to discover this fighter.

Pic Num:         The picture position of this fighter in the comps.bmp
                 file. All picture numbers begin with 0 as the first
                 element. You can only use the pictures on the single
                 row where the fighters are. So the first picture on that
                 line is 0 and you can have a total of 26 fighter pictures.

Speed:           The combat speed of this fighter.

ECM:             The percentage level of ECM that this fighter receives 
                 in combat.

Combat Sensors:  The percentage level of Combat Sensors that this fighter 
                 receives in combat.

Shields:         The number of normal shields this fighter receives.

Weapon:          The id number of the component this fighter uses as a weapon 
                 during combat. For example, the Fighter X has a Weapon of 130.
                 During combat, the fighter will have 1 Anti-Proton Beam IX to
                 fire.

Hit Points:      The number of hit points this fighter is composed of.


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Space Empires III is Copyright 1997, by Malfador Machinations
Website:  http://www.crl.com/~malfador/
